3 seconds until game over – Baldur’s Gate 3 player shows why you need turn-based mode

Why Baldur’s Gate 3 is practically unplayable without a turn-based mode is impressively shown today at the end of a playthrough.

Death often comes quickly in Baldur’s Gate 3. But there is usually enough time to react – at least when you use turn-based mode. But a user on Reddit is now showing how quickly a previously solid “Honour Mode” run can come to an end if you’re not careful for even a brief moment.

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What happened? In the Baldur’s Gate 3 subreddit, Heartfruit_ shows how his Honor Mode playthrough comes to an abrupt end shortly before the end of Act 1. He is in the mountain pass in the monastery to obtain the legendary weapon of Lathander. However, the path there is riddled with traps, which are particularly treacherous in this variant. They push characters back and throw them into an abyss – which results in instant death.

The main character did not disarm the trap and therefore immediately sails into the abyss. However, the rest of the troop dutifully follows into the deadly room and before the player can get his warriors to safety, they too fly in a high arc into the abyss.

Why did this happen? The traps in the monastery are triggered again and again at intervals after activation. However, the game does not automatically switch to turn-based mode, so the trap’s nudging pulse is triggered every few seconds.

After the “main character” has flown into the abyss, the rest of the group follows and is also thrown into the depths – over the course of 3 seconds. There’s nothing left to save and all that’s left is the familiar “Game Over” message.

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How could this have been avoided? In the comments, most people chalk up this experience as a lesson learned. Because once you’ve been killed by such a trap – especially in Honor Mode – it’s unlikely to happen again. There are also two important tips that can help you avoid such an inglorious end:

The turn-based mode can be started manually. Then all characters and objects, including traps, only act on their turn. This way you know exactly when the trap is triggered and you can avoid it.

The group should act in a “dissolved” manner, i.e. each character individually. Since the group was still considered “connected”, the other characters followed the leader to the fatal spot – only to fall into the depths themselves shortly afterwards.

Some of the comments also chalk this up as a “lesson learned”:

  • “If someone ever asks you, ‘If your friends jumped off a bridge, would you follow them?’ Then answer, ‘Yes, we were connected as a group.’” – Sea_Yam7813
  • “This is a hard lesson. RIP Team” – Mordyth
  • “Always disconnect the group, just in case. If you rolled a 1, it would be the same result. Any time a dice roll can kill a character, you should plan for it as if that death is guaranteed.” – 7hr0wn
  • Have you ever lost your Honor Mode score so quickly? Or do you not even dare to try this mode?
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