Turkish Call of Duty Book is published

Turkish Call of Duty Book is published

Turkish Call of Duty Book Bookazine is full of the history of the series, development processes, producer interviews and interesting details. Only 100 copies were printed, don’t miss it.

Turkish Call of Duty Book Bookazine is out! This book includes details about the development processes of the Call of Duty series, from the birth of the series to the present day. Articles containing enjoyable and eye-catching information, interviews with producers and more are waiting for you.

What Does the Turkish Call of Duty Book Offer?

Turkish Call of Duty book, A4 size, American binding and 191 pages! We should also point out that 130 grams of coated paper is used on the inner pages. In other words, we think that it will create satisfaction with both the content and printing quality.

The book, which was printed in only 100 copies, has a price tag of 600 TL including shipping.

To purchase, you can send an e-mail to [email protected].

What kind of questions are answered in Call of Duty Bookazine? For example…

  • Why did you leave EA after Medal of Honor: Allied Assault and set off on new adventures as Infinity Ward?
  • How did the idea for Call of Duty come about? For example, who came up with the name CoD? Why was there a desire to make a modern FPS rather than WW2 in the first place?
  • How was the decision made to produce Captain Price? For example, what were the sources of inspiration?
  • How was Call of Duty 2 chosen as one of the launch games of Xbox 360?
  • Why didn’t Call of Duty 3 come to PC?
  • Activision actually wasn’t very hopeful about Modern Warfare. However, it wouldn’t take long for him to learn that it would be the most profitable game ever made. So what happened behind the scenes?
  • Ghost’s death saddened many game lovers. So should Price have died too? Yes, this was also considered. So why was it abandoned?
  • What about Jason West and Vince Zampella’s shocking departure from Infinity Ward? What was being said in the background, what details were being mentioned?

Additionally, interviews with 9 developers working at Infinity Ward and Treyarch are a bonus!

Interviewees and their titles:

  • Brad Allen – Senior Artist
  • James Chung – 2D/3D/Concept/Environment Artist
  • Justin Thomas – Lead Artist
  • Nathan Silvers – Level Designer/Tools Software Engineer
  • Paul Sandler – Lead Designer
  • Peter Blumel – Producer for Modern Warfare Series
  • Sami Onur – Senior Artist
  • Zied Rieke – Lead Designer/Gameplay Director

mrkn-tech-game