MeinMMO author Schuhmann has been playing strategy games for more than 20 years, but what fascinates him about Europa Univeralis IV (Steam) by Paradox is how different the gaming experience is depending on which country you start with.
This game is about:
The Turks are powerful, but are crumbling due to decadence
This is how I played Europa Univeralis IV for a long time: I have spent hundreds of hours playing the game and have almost always played the Turks. The Turks, or “Ottomans”, are nominally the strongest nation at the start of Europa Universalis, but they have a “programmed disadvantage”: decadence.
Due to the bloated court and the intrigues in the harem, the empire becomes decadent over the centuries, the army becomes weaker and weaker, the Turks become effeminate and about 200 years after the start of the game, i.e. a good 8 to 12 hours into a game like this, various catastrophes begin that repeatedly threw me out of the game.
A game usually goes like this:
Because you really have to play the Ottomans strictly according to the guide, flipping certain switches, granting and withdrawing privileges in order to reach tipping points and complete missions in the complex mission tree. But playing by plan isn’t my thing.
This was my alternative: So I’ve been trying to play other countries over the last few days and noticed how much the gaming experience changes, even if you stay in Europe:
And these are just the big European nations, you can also play in Japan, India or as the Incas and find completely different conditions and situations that you have to make the best of.
This also provides variety: The leader you play is extremely important. Every leader has certain values that have a significant impact on how quickly a nation develops. Anyone who is a complete idiot (0/0/0) will lag decades behind in the fight for power. A genius (6/6/6), on the other hand, is an advantage.
Events cause such characters to appear and give the countries an additional advantage or disadvantage, often based on history.
A strategy game like no other
This fascinates me: In normal strategy games, even very complex ones like Stellaris, the game is ultimately always the same and only changes in nuances. Usually it’s always about the 4x: you explore the world around you, build cities in the best places, try to take over enemy cities early on to gain an advantage.
In Europa Univeralis IV, however, the game changes completely due to the individual mechanics with which the 16 expansions have refined the different nations. The game goes extremely deep mechanically in order to simulate the historical situation of the different countries.
The great thing is that it’s not just faked, it’s not just cosmetic like in many other games, but really profound and deep. It’s often unfair and frustrating, but also great.
It is certainly not a game for everyone and many will have to spend days trying to understand what is going on and how to read the game, but once you have really got into Europa Univeralis IV, it has so much more to offer than many other games: A strategy game on Steam costs €370 – I played it