Youtuber and streamer Entenburg, who specializes in MMORPGs, recently published an exciting video on his secondary channel Entenburch in which he criticizes a mechanic of the genre’s great hope, Ashes of Creation, which can have an extremely negative impact on the gaming experience.
What does Entenburg criticize about AoC? The latest developer video for Ashes of Creation featured extensive gameplay from a so-called “Node War” for the first time, i.e. a war between the citizens of two nodes that are spread throughout the game world of the MMORPG.
In the mass brawls, the genre expert noticed an important detail that had already been communicated previously, but whose impact on the practical gaming experience has only now become clear. It concerns the way in which Ashes of Creation processes the damage caused to characters in PvP battles.
In PvP, the MMORPG divides the health bars into four blocks, each of which accounts for 25 percent of the total health. If you cause damage to an opponent, nothing will change in their health bar until you manage to take the full 25 percent of a block away.
At that moment, his life immediately changes from 100 to 75, from 75 to 50, from 50 to 25 or from 25 to zero percent. However, if you set your attacks at, for example, 76 percent life, your opponent’s bar will continue to show the full 100 percent.
You can watch the video of Entenburg here:
What are the implications? In the video, Entenburg shows various gameplay scenes that illustrate the negative effects of this system:
Up until now, Entenburg had been really looking forward to Ashes of Creation. With this system in mind, however, the YouTuber can no longer imagine being able to have long-term fun with the MMORPG’s PvP. And since PvP is an essential part of Ashes of Creation, the anticipation for the game has been significantly dampened.
Open PvP is also omnipresent in the caravans of Ashes of Creation:
What do developers and advocates say?
Is there an official reason for the system? Creative Director Steven Sharif commented on this in a livestream.
If you target another player and that player is not a member of your guild, alliance, raid, or party – those are the four affiliation factors – so if they are not part of those four groups, you will not have specific information about their HP level. You will have quarter-level information, and you may be able to break it down a little further, maybe sixths or eighths. But you will not have specific information about how many hit points the enemy has available.
This level of obfuscation protects a little bit of engagement, the TTK interaction (Editor’s note: TTK stands for Time to Kill, the time it takes to kill an enemy), so you could overshoot the target if you don’t know exactly if they’re at 20 or 25 percent health. I think that’s a very healthy thing in PvP, but it’s not a normal game mechanic.
Steven Sharif via Youtube
How do viewers react to the criticism? This point divides the community. Many MMORPG fans under the YouTube video or on Entenburg’s Discord channel share the criticism and are hoping that enough feedback will be received during the alpha to overturn the system.
But there are also many viewers who like AoC’s system and who, in their view, point out positive effects. Two points are mentioned particularly often:
The final statement from Entenburg: We had a quick chat with the MMORPG expert to get his opinion on the discussion that erupted under his video. He also sees the protection from griefers as a good point, even if the system offers a “convenient solution” that brings with it many other problems.
According to Entenburg, the comments clearly show that many MMORPG fans who are currently looking forward to Ashes of Creation have not yet realized how much of a focus the game places on PvP. Or how far-reaching it can be when such a system works against the identities of certain classes.
In addition, Entenburg continues, some MMORPG enthusiasts have a strong defensive reflex as soon as the game they are so excited about is criticized. It is then less about comprehensible arguments and more about protecting their own emotional investment in the project.
How does MeinMMO editor Karsten Scholz assess the criticism expressed by Entenburg? I don’t like AoC’s health system in PvP either. Maybe it’s because I almost always play nimble melee fighters in MMORPGs who can’t take much damage but also dish out a lot.
If I imagine that the AoC system had existed in the old WoW battles at the Crossroads or between Tarren Mill and Southshore… the fun of playing with my rogue would probably have been zero.
If this continues, many players who have chosen the wrong classes will probably bite the edge of their table in frustration after the first few PvP battles. In addition, we will soon see almost only archetypes that can unleash high burst damage in a short period of time.
In short: Like Entenburg, I hope that the developers of Ashes of Creation will adapt this system. What do you think? More information about the MMORPG from Intrepid Studios: Everything about the new MMORPG Ashes of Creation – release, classes, gameplay and nodes