Capes Review / Nintendo Switch

1717007015 Capes Review Nintendo Switch

We’ve been playing Capes a lot lately. This time, we are here with our Capes review article for Nintendo Switch.

Capes Review / Switch: You’ve heard the name Capes a lot lately. You’ll probably continue to hear it for a while. Because I had the chance to experience the game first on PC, then on PS5 and finally on Nintento Switch. I will not go into much about the issues I mentioned in my previous review articles. In this review, I will write more about Caps’ Nintendo Switch experience.

Capes Review / Nintendo Switch

Many of you have played Marvel’s Midnight Suns. It’s one of those games that doesn’t get the value it deserves. Capes reflects the superhero magic of Midnight Suns with its own unique atmosphere.

To describe Capes in the simplest way, we can call it the superhero version of Might and Magic. It’s a game where we can play similar mechanics with our super powers rather than using spells. However, it is much more difficult to implement than it seems at first. Compared to him, Capes seems to take a more measured approach to his heroic powers. Capes takes a more traditional approach. Move your units, use your abilities and ultimate.

Abilities generally focus on three main effects: damage, push, and disable. Most abilities contain at least two of these effects. For example, Rebound has an ability that can damage and disarm nearby enemies. Facet, on the other hand, uses an ability that damages enemies and pushes them back. The goal isn’t always to knock out enemies. Sometimes it can be more effective to disarm them or push them off a ledge.

Teamwork is also of great importance. Heroes can strengthen their abilities by cooperating with their allies and can also receive new abilities. When you are within three squares of an ally, one of your abilities can become more powerful. Each character also has an individual challenge where they must team up with their allies a certain number of times to earn extra skill points. This prevents you from focusing on just one character.

Capes Switch Review - 2

You can use the ultimates I mentioned above in battle. Each hero has a unique ultimate, of course, and as in many other games, it needs to be charged before it can be used. Filling the meter is different for each hero. For example, Rebound can fill its meter when you attack someone from behind. Ultimates use a different action score than other abilities and moves. This way, when the meter is full, you can use your hero’s ultimate before his turn ends, even if you have used your last skill point.

The size of the game on Nintendo Switch is not very high. This means that it does not require very powerful processor performance, and I was able to continue playing for a long time without interruption, even on a device with battery problems such as the Switch. It was really fun to see that after the first hour, my battery was only down 8%. Because some games drain the device’s battery within two hours.

There are also lots of little details like speech bubbles that make Capes feel like an interactive comic book. It was a great touch. However, one of the biggest problems I had was reading the messages that appeared on the screen. Sometimes it was really difficult to read on the Switch’s small screen. Fortunately, the device also offers the opportunity to connect it to a large screen. There are also plenty of references sprinkled in from classic comics to keep you paying attention to the little details in the characters’ designs. These all seem to fit the superhero theme.

Capes Switch Review - 3

Although 2D visuals look good, sometimes it is not easy to see exactly where your cursor is due to the small size of the screen. I was also thinking that this might be related to my eye condition, but there was not much difference with glasses. I think I could have gotten a much better result if I had the chance to enlarge the text and the cursor.

I started playing Capes at the easiest level so that I could progress and unlock other heroes easily. But even at these settings, it’s a brutally challenging game at times. Considering those who love the genre, this is actually a pretty good feature. Because the resulting chaos forces the player to think strategically instead of constantly taking quick action. For example, if you lose a teammate or suffer serious damage as a result of your attack, you will have to think twice before making your move.

As a result, Capes appears as one of the productions that should not be lost in Nintendo’s game library. In general, the only thing I see missing is the lack of multiplayer support. “I wonder what it would be like if there was multiplayer support?” I can’t help but ask.

Capes Switch Review - 4

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