A developer makes a mistake and passes the costs onto the players. The player base finds this decision anything but funny and punishes the game. MeinMMO explains what it’s about.
Gacha games like Genshin Impact rely on premium currencies to convince players to spend real money on new characters.
The game Taimanin RPG Extasy gave out too much free premium currency shortly after its new release of the Extasy version and is now demanding it back from its players in the form of debt. But the players find this action anything but funny.
In Germany, you cannot play the game on Steam for child protection reasons because Steam has blocked the product page.
Gacha game gives away too much premium currency, players should pay it back.
What is the problem? The colleagues at Kotaku explain that in the game you would have received premium currency, so-called crystals, for certain account levels.
But a week after the release, the developers realized that this amount was far too generous. The amount was reduced to a tenth: now you only get 100 crystals for level 1 and 250 for level 5.
At the same time, all players who have already benefited from the bonus must pay back the excess crystals they received. Some players have now accumulated thousands of crystals in debt. Unsurprisingly, many players find this anything but funny.
Some players on reddit claim that they have now had to play for over a year to pay off their gaming debts with free drops. Others say: Players should never have to take responsibility for developers’ mistakes.
Developers defend their move, reviews fall
What do the developers say? They defend their move by saying that the players now have to pay for their mistake.
In order to maintain data integrity and fairness to our users, we have decided to deduct the difference in Taima Crystals. We deeply apologize for the mistrust this situation has caused. We will work even harder to regain the trust of our users. We will strive to be a management team you can trust.
Whether that really helps is another question: the reviews on Steam and Google Play are currently falling through the roof. And whether gamers really want to trust a developer who passes his mistakes onto the players is another question.
Because many people agree: developers shouldn’t simply pass on their mistakes to the players.
Breaking trust with players is rarely a good idea: Blizzard experienced what happens when you lose the trust of players a few months ago. Because they also broke a promise and that was anything but well received in the community:
Blizzard is currently blowing up Overwatch 2 because they are breaking a 7-year-old principle