What does GYLT want to tell with its story?

What does GYLT want to tell with its story

We go deeper into the game with the GYLT story. There was almost no place in the town where he had not posted a notice to find his cousin, who had been missing for a full month.

GYLT is a narrative adventure game with puzzles, stealth and action set in a fictional old mining town in Maine. In this article, we look at what GYLT offers us with its story, which brings a new breath to horror games. Don’t forget to watch our video below the article.

What does GYLT want to tell with its story?

Do you believe in monsters?

No?

That’s probably what Sally thought too. Before he lost his cousin Emily…

For exactly a month, there was almost no place in the town where he did not post a flyer in order to find his missing cousin. This loss was of course not Sally’s fault, but the ‘GUILTY’ she felt inside would lead her into an indescribable adventure.

What Does the GYLT Story Tell Us?

Our story begins with Sally muttering about her missing cousin Emily. The whole town has given up hope about the little girl who has been missing for exactly a month. The searches are over, hopes are gone. All that remains are the missing notices that Sally has desperately pasted.

These two children, who live in a mining town called Bethelwood, actually do not have a friend environment that they like very much. They have a life that is despised, excluded and even humiliated by the children around them. As a matter of fact, when appropriate, children become the cruelest creatures on earth.

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What does GYLT want to tell with its story?

Sally’s bike was broken while she was running away from bullying kids. She is far from home. She wants to return home as soon as possible despite the snow falling as if she didn’t have all this trouble. And at that moment, he thinks of using the cable car. Because he still hears the arrogant voices of the children following him, he is still followed.

Arriving at the station after a while, the little girl is not yet aware that she will witness the most important moment in her life. There is a strange man in the ticket booth. This man is an old man with a snow-white beard, who wears glasses that look like sunglasses in such weather, and an interesting hat and jacket. The weirdness part becomes more apparent after the old man starts not talking. He tells the little girl, who is clearly in trouble, that she must buy a ticket to her destination, otherwise he will never be able to help.

Desperate to do so, Sally runs and buys the ticket, but when she returns, the old man is not there. The lights of the hut he had just spoken to have gone out, giving the impression that he was never there. Moreover, it is not just the old man who is strange. The ticket Sally bought is very different from her usual one.

Having nothing left to do, our little friend quickly gets on the cable car and we see that it starts working on its own as soon as we get on. Finally, Sally’s nightmare is over. Despite everything he’s been through, no matter what, he’s going home now…

or..

He thinks it is.

When she arrives, Sally sees that there is no one around. There is nothing but the glow of a flashlight burning on the ground and the sound of running footsteps. Things get weirder as you get closer to town. As if there was an earthquake, lines were formed on the asphalt and the floors collapsed. There are the festive banners of the week before, the toppled electricity poles and a terrific silence. Then Sally sees Emily from the window of the school where they are studying. It is not known whether he has been hiding at school all this time. Once he finds the key he’s been looking for to get in, what happens?

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What does GYLT want to tell with its story?

After finding the key he was looking for to enter the school, he faces a nightmare he has never experienced in his life. What is in front of him is an unknown monster. It is a fact that this is definitely not the town where Sally lives. Everything around him is familiar but also different. It is as if he were in a distorted alternate reality of his birthplace. And even more of the monsters she’s seen for the first time are now roaming the school yard, she. While all this turns into a nightmare, a new one is added when it comes in. Huge eyes looking as if they were watching Sally.
Observers!

I would like to open a small parenthesis here and talk briefly about the names of this monster and the other monsters we will see in the rest of the story;

The more characters there are in any game, the more details there are. Even if we, as a player, see this character only once in the game, his name and body are known, so to speak. Of course, the monsters in this story have a name, but it’s a little different. The names of the monsters in this story are related to the experiences of Emily, who was bullied, and almost each of them symbolizes some emotion.

For example, the name of the first monster we see is Stranger.

When we enter the school, the eyes that close the door are Observers.

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What does GYLT want to tell with its story?

The thing that burns from the Resident Evil series that we will see in the future is Violence, that is violence.

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What does GYLT want to tell with its story?

The invisible ones, paranoia.

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What does GYLT want to tell with its story?

Models Blame, so blame

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What does GYLT want to tell with its story?

Camera monster, to put it roughly; Exposure, that is, exposure.

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What does GYLT want to tell with its story?

And the last gigantic thing we’ll see is; It means helplessness, that is, helplessness.

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What does GYLT want to tell with its story?

If you have noticed, each name symbolizes almost all the emotions experienced by a child who has been bullied. It is even possible to see other materials in the game that clearly express this bullying. The wooden mannequins, whose stances depict an event as opposed to the ones moving, the writings on the walls, the absurd pictures drawn left and right, and Emily’s diaries are all examples of this subject!

And of course the name of the game is;

GYLT!
Or Guilt!

Sources say that this name is derived from the English word ‘guilt’ which means guilt. The main character, Sally, feels a lot of guilt for keeping quiet about the bullying of her cousin Emily. Because if you look at the basic story of the game, as a matter of fact, this is also a point.

While Sally is doing her best to find Emily, she occasionally encounters the old man she sees at the ticket booth. Although the old man does not give the slightest clue about who he is, he often mentions that he needs to save Emily. At the end of the day, he opens a kind of portal for Emily, who is kidnapped by the monster called Despair. Sally, who bravely enters here, saves her cousin and goes back to where they started.

GYLT FINALS

In the final of the game, there is a choice given to us, the players. Going back, the old man said, means having a return ticket. So here Sally must either give the ticket to her cousin or take it and run away.

Option 1

If Sally chooses to save herself; He leaves Emily behind and escapes this nightmare as the monsters close in on Emily and the old man. But he regrets what he did and continues to put up missing person notices even though he knows what happened to her.

This is a bad ending.

Option 2

If Sally chooses to save her cousin Emily; While Emily gets on the cable car, Sally begins to be surrounded by monsters. Afterwards, there is a short cinematic featuring Emily. The scenes at the beginning of the story are reversed. The little girl has a missing person’s report for Sally.

Yes… this is also a bad ending.

Option 3

The last option is this move, which can be called a secret ending. If Sally frees all the imprisoned residents she encounters throughout the story, she creates a new ticket from the pieces of paper she obtains from each one. In this way, the old man remains in this place while the two cousins ​​return to the real world. Emily thanks him by giving him her teddy bear. Whether the old man dies is a bit unclear, but if we evaluate it through the two cousins, it can be said that this is a happy ending.

So what does all this mean?

What exactly does this story want to tell us players?

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What does GYLT want to tell with its story?

GYLT’s story has an emotional narrative that emphasizes the importance of people’s reactions to the negative situations they find themselves in.

If you pay attention, there is a warning at the very beginning of the game;

‘This game deals with sensitive topics. If you have been affected by bullying and need help, please contact an expert.’

However, the play deals with this subject with a ‘surreal’ theme.

The story begins exactly after Sally gets on the cable car, and as seen while boarding the cable car, an alternate reality is entered. In short, the game blended an important issue such as peer bullying with a somewhat fantastic fiction and served it in this way for us players… or in other words, it symbolized it.

Finally, if you ask what the old man symbolizes, let me give you my humble opinion; It symbolizes conscience, dear friends. Because Sally develops a high degree of awareness throughout the story. And this realization reminds him that he always remained silent and did not care about all the injustices done to Emily. However, the old man is the one who opened Sally’s eyes and even released her into this nightmare-filled reality.

FINAL

Dear friends, you have read the story of Gylt or GYLT, which was developed by the Madrid-based Spanish company Tequila Works specifically for the launch of Google Stadia in 2019, but was re-released for all platforms in July 2023. I hope you like.

GYLT reminded me of Silent Hill at times, Alan Wake at times, Little Nightmares at times, and even the TV series Stranger Things the most. It’s a really different perspective, especially when he explains an issue related to peer bullying in a fantastical way. So that’s how I evaluate it. You can also express your own ideas in the comments. Thanks for reading, goodbye!

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