5 useful skills that you should definitely unlock at the start

Every good role-playing game needs a strong skill tree with countless possibilities from which you can choose your character’s abilities. Starfield is no exception. However, some skills seem more useful than others right at the beginning of the game. We show you the 5 skills that we find most useful at the beginning.

How are the skills divided?

  • In Starfield there are 82 different skills divided into 5 skill trees – Physical, Social, Combat, Research and Technology.
  • The individual skill trees are also divided into four levels. To unlock a new level, you have to invest a certain number of points (4, 8, 12) in the respective category.
  • The first level of a skill tree consists of 5 different skills. You can therefore draw from a total of 20 different skills right at the beginning of the game.
  • Some skills in Starfield are required to unlock basic abilities that make the heart of an RPG fan beat faster. And then there’s the jetpack, which is just plain cool and fun.

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    Which 5 Skills Should You Unlock?

  • Persuade – Social, Level 1
  • Increases your chance of convincing NPCs of your views in dialogues by 10 percent
  • Sneak – Physical Level 1
  • Add a stealth display to your HUD that tells you how if you’re really operating in stealth.
  • You are 25% more difficult to detect while sneaking
  • Suppressed weapons do 5% more sneak attack damage
  • Thief – Social, Level 1
  • Unlocks the ability to pickpocket NPCs
  • Security – Technology level 1
  • Improves your ability to hack, which in Starfield is equivalent to picking locks (“digipicks”).
  • Boostpack Training – Technology Level 1
  • Required to use your Boostpack (the Jetpack).
  • Are there other useful skills? Yes! Depending on your playing style and your personal interests, you will discover skills that you find interesting. Take your time and get an impression of the different skills.

    Three skills that we also find useful are “Aim Control Systems”, “Body Training” and “Suit Design” – the last two, however, you can only unlock in stage 2 of the respective skill tree.

    The target control systems (technology level 1) allow you to specifically attack and disable individual systems of an enemy spaceship. This adds a touch of strategy to the space battles.

    Physical training improves your “maneuvering skills” on alien worlds. In plain language, this means that you get a combat slide. One skill point in suit design gives you the ability to craft better space suits and helmets.

    If you’re wondering what the best backgrounds are for your Starfield character, take a look here:

    Starfield: The 3 best backgrounds for your start

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