Players delete world boss in Diablo 4 in 10 seconds, can’t even fight back – how to do it?

Shortly after the start of Season 1, the first players already have the strongest builds in Diablo 4 at the start. They show that if you do it right, even the meanest enemies don’t stand a chance for long. A world boss couldn’t even fight back.

Here’s how the boss exploded:

  • According to a post on Reddit, a squad has gathered at 2 a.m. to defeat the world boss “The Walking Death”.
  • The boss just spawned, was able to start the first animations and then died again straight away.
  • Now fans are discussing how ridiculously powerful heroes can get in Diablo 4 – and that bosses might need a buff.
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    Here’s how the group did it: Basically, some of the strongest builds currently in the game have worked together here. If you pay attention to the spells and abilities flying around in the video, at least the following characters can be discovered:

    On the Diablo 4 tier list, most of the builds played there are somewhere in the A or even S tier. Especially necromancers and hunters can score there at the moment. Above all, what makes them strong is that they rely on the “vulnerable” mechanism, which is still a bit too good.

    What is special about this fight, however, is that the boss does not lose life all the time, but always in large chunks. This is due to the “Barber”, one of the strongest items in Season 1.

    At least one player is carrying the barber here and absorbs all the damage from the group, only to transfer it multiplied to the boss 2-4 seconds later. The giant skeleton only survives 4 “attacks” before it leaves its loot.

    Fancy a rather underrated build? Colleague Maik Schneider’s minion build also melts opponents:

    Diablo 4: Necro Gameplay from Minion Build – 5 minutes of melting enemies

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    Fans say: “It was even before Season 1”

    However, the barber is not the decisive item here. At most, he ensures that such scenes are possible as early as possible and do not only appear in 2-3 weeks. Players in the thread say: something like this was already possible before Season 1, sometimes even faster.

    With the right build, or combinations, world bosses can be easily killed in a matter of seconds. By using the right damage buckets from multiple heroes, even the biggest enemies are easily deleted.

    But that kind of thing happens mainly at the “untimely times”, i.e. around 2 a.m. in the morning. There are no more “causals” awake, only the hardcore players who just mow through the game like reapers anyway.

    Still, some fans think the bosses could use a buff. At least as far as their HP is concerned. As soon as one or more strong players are there, the opponents are no longer a challenge.

    At least when it comes to dungeon bosses, Blizzard has even announced changes. So far there has been the same problem that the toughest opponents were sometimes faster than their helpers. This should change with the upcoming patch 1.1.1:

    Diablo 4: Patch 1.1.1 fixes one of the biggest problems in the game – patch notes in the overview

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