On Friday, August 4th, Baldur’s Gate 3 received its first hotfix straight away. With this, the developers fix heaps of bugs, including one that caused problems with save files. You should now be able to save your game without any problems.
What about Baldur’s Gate 3?
Hundreds of thousands of fans have been looking forward to the launch of the new role-playing game.
The August 3rd release on Steam and GOG went extremely well for the game itself, but overloaded Twitch’s servers. Even Twitch was briefly down that evening.
The next day there is a hotfix from the developers. This fixes over 75 bugs and other issues. There are no balance changes.
This is in the hotfix: The most important fixes revolve around savegames in Baldur’s Gate 3. Some crashes have been fixed, for example when you wanted to save at certain points. Also, you should no longer get stuck in an infinite loop when quick saving after dying.
To do this, Larian has disabled the cross-save function. Apparently, this led to some players not being able to save their game at all. This issue should now be resolved with the hotfix.
Larian writes that the feature is currently without a function anyway. The PS5 version will not be released until September and until then the cross-save function integrated in the Larian launcher will have no effect. Saves in the Steam Cloud are not affected.
However, the fixes do not affect the fact that your friends can destroy your saves. We don’t know yet if this is even an intended feature. You can find the full patch notes on Steam or here under the spoiler.
CRASHES AND BLOCKERS
Fixed possibly getting stuck in a dialogue in the first confrontation with a major boss.
Fixed a rare issue where player character states would not update properly after dying.
Fixed a crash that could occur related to one of Astarion’s cinematic dialogues in the endgame.
Fixed a crash that could occur when loading an old savegame while at Last Light.
Fixed a crash that could occur when using the brain reader in the Colony.
Fixed an issue that could cause you to get stuck in a loading screen when loading a savegame after dying.
Fixed a blocker during Character Creation preventing you from progressing if you chose a Zariel tiefling as your Guardian.
Fixed a potential crash triggered by the light system.
Added an error message to prevent crashes being caused by mods when starting the game.
Disabled Larian Account cross-saves temporarily to solve an issue blocking loads and saves. Steam cross saves are unaffected.
Fixed a startup crash with the Steam API.
Fixed a crash that could occur when quick-loading a game while a container or corpse was open for looting.
Fixed a crash that could happen if an item unlocked a spell for a game entity without stats.
Fixed a crash that could occur when switching a race or a class in Character Creation.
Fixed potential crashes that could occur when closing screens like the options menu or when ending dialogues.
Fixed a potential crash when an enemy tries to use the Motivator during combat in the Steel Watch Foundry.
Fixed a blocker that could occur if you choose to attack the Emperor during a dialogue after you side with him.
Fixed a crash in PhysX.
MULTIPLAYER
Players will now correctly join cinematic dialogues that require all players to be present if they were listening in previously.
Fixed an issue that allowed players to listen in on private dialogues using the context menu.
Fixed an issue causing players to get stuck and not be able to join a dialogue if someone else is already in a dialogue.
GAMEPLAY
Fixed hair physics on drow and eleven male strong body types.
Fixed an issue causing phase spiders to skip their turn in combat if they’re standing on a web that’s been destroyed.
Fixed an issue with dice rolling, where retrying could cause the roll to fail if you were applying bonuses and clicking really fast.
Duplicate spells no longer appear on followers’ hotbars and you can no longer customize their radial menus. (Important to note: followers are not companions or full party members.)
Fixed Dark Urge randomization in Character Creation for non-white dragonborn characters.
Fixed an issue preventing you from interacting with Withers in one of the camp locations.
UI
Fixed issues in cinematic dialogues when listening in.
Fixed an issue causing the character models for half-orcs, dragonborn, and half-elves to not update correctly when unequipping armor in the character sheet.
Fixed some issues with prepared spells during Level Up, when multiclassing.
Fixed audio issues with grunts, shouts, and moans across gameplay and cinematics.
Fixed a line being cut off when speaking to the Restless Myconid in the Underdark.
Removed a clicking sound during the credits.
Fixed audio levels in a dialogue with Mayrina in the Lower City.
ENGINE
Fixed a bug causing textures to appear in bright, neon colors.
Fixed a splitscreen issue causing characters to remain invisible after a dialogue ends.
Fixed an aspect ratio issue when FSR is active during splitscreen.
Fixed surface texture details not updating when changing Texture Detail in the game video options.
CINEMATICS
Fixed characters looking in the wrong direction in a dialogue with Mizora.
Fixed the Emperor turning backwards in an endgame cinematic.
Fixed a camera issue with the deep rothé.
Fixed camera and lighting issues with the strange ox at Last Light.
Fixed a blank screen in the cinematic when you put on one of Auntie Ethel’s masks.
The nautiloid crash scene will now play even if your avatar is dead and a companion used the transponder instead.
Fixed Jaheira’s youngest daughter clipping in a cinematic dialogue.
Fixed an issue with clipping characters in a cinematic dialogue in the Colony.
Ravengard is no longer missing from a dialogue involving all the allies you’ve made.
Fixed the avatar’s head popping into place in a dialogue in the Colony.
You no longer look like you’re walking through Sceleritas Fel in the Temple of Bhaal.
Fixed Cazador’s staff disappearing in a cinematic dialogue.
Fixed a camera that was zoomed in too far on a wolf.
Fixed Lae’zel’s head popping in a dialogue with Vlaakith.
Fixed issues with animations, clipping, and camera shots in the romantic scene in the House of Hope.
Fixed Orin and her victim clipping into an altar.
Fixed a blocked camera in the dialogue with Lunkbug and Laridda.
Fixed companions disappearing the morning after the Dark Urge gives into a particular Urge.
Fixed lighting issues in a scene with Z’rell at Moonrise Towers.
Fixed Araj’s hands clipping when talking to her in the Lower City.
Fixed some companions being visible in the background of dialogues where they shouldn’t be.
Fixed some lines being cut off when speaking to Ravengard in Wyrm’s Crossing.
Fixed Ketheric’s corpse standing back up in an idle pose.
Fixed a blocked camera in the dialogue with the ogres at the Blighted Village.
Fixed Raphael popping during the dialogue with the orthon.
Fixed camera, audio, and character movement issues in the dialogue with the monk’s amulet.
Fixed a looping animation in the cinematic dialogue with the Brewer.
Fixed half-orc hirelings clipping when speaking to the pale individuals in Fraygo’s Flophouse.
Fixed male halfling Dark Urge’s hand clipping through his body when lying down.
Fixed lighting issues in the endgame cinematic.
Fixed Jaheira having jittering and popping hands in a dialogue in the Lower City.
Fixed a repeating animation on the submersible.
Fixed Wyll looking in the wrong direction when recruited.
Added reactions to the player character’s face when talking to the ox in Last Light.
Fixed clipping between two Zealots of the Absolute in the Colony.
Fixed popping issues with Cazador in several dialogues with Astarion.
Fixed some issues with where characters are facing, animations, and cameras in the final combat cinematic.
Enormously strong release on Steam even surprised the developers
Baldur’s Gate 3 had over 470,000 players on Steam at launch and a rating of 96%. It has overtaken Dota 2 in terms of players and was even ahead of the long-running CS:GO among the top sellers on Steam.
The developers themselves did not expect such a success. Studio boss Swen Vincke told his IT department to expect around 100,000 people. He’d better shut up from now on because it’s been over 5 times that (via Twitter).
The Director of Publishing also got in touch and said: If you can reach the 666,000 players at the top, he’ll have a character from the game tattooed on him.
Baldur’s Gate 3 is already getting tons of positive feedback from both the trade press and gamers. Many are happy: finally a finished game appears again, without major errors, without microtransactions and without a shop. You buy it, play it through and it’s a good experience.
The role-playing game has the special feature that it can be played in dozens of different ways and should have thousands of different endings. Almost every player experiences his own story and interesting situations. You can find an impression of it in our play report:
Baldur’s Gate 3: The personal feud with a witch cost me 3 hours of life – the solution took less than 30 seconds
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