game failure leads to layoffs and dramatic impact on the

game failure leads to layoffs and dramatic impact on the

Released last May with losses and crashes, The Lord of the Rings Gollum will have dealt a fatal blow to its development studio, Daedalic Entertainment, which has just announced the cessation of in-house video game production. It was during an interview given at German site Games Wirtschaft as the news spread, explaining that the company will refocus on its primary business: the publishing of video games. This obviously has immediate dramatic consequences, with the dismissal of 25 of the 90 employees who represented the Hamburg-based studio. Daedalic Entertainment explains that it is doing everything possible so that those made redundant can find a job with its partners, but that the failure of the game is a difficult test for the company. We also learn that the second game “The Lord of the Rings” which had been in development for 2 years has been stopped to avoid a second tragedy. We remember that Daedalic Entertainment had released games such as State of Mind, Deponia or The Pillars of the Earth with relative qualities, but which had not experienced such disappointment. We also remember that Nacon had bought Daedalic Entertainment in February 2022 for the sum of more than 50 million euros, with significant ambitions at the time. We imagine that it was not the best decision…





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