“It’s just so perfect”

Diablo 4 gets a lot of criticism for its MMO approaches, the online compulsion and the shared world, which conjures up foreign players on their own screens. But at least the co-op mode is celebrated violently by many players.

Diablo 4 Early Access is online and many players are already romping around on the action RPG servers. And as many tests have already announced: The game is “hellish” good. Even if the formulation was perhaps chosen a little too often.

The co-op mode and level scaling are really strong, at least if you believe the currently largest thread in the Diablo 4 subreddit.

Thousands of players are enthusiastic about the possibilities and MeinMMO shows you what’s supposed to be so great about it and why many users still have something against it.

If you are still considering whether to get Diablo 4, you can find an assessment by colleague Benedict Grothaus here. Also in the video:

How good will Diablo 4 be? The conclusion of the expert after the test

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How is the co-op mode doing? The main thing is that you can easily play together without having to pay much attention to the level difference. This is a hammer feature, especially now that many players are still in the level phase. The thread creator on reddit writes (via reddit.com):

The level scaling is the most incredible thing ever seen in a game.

My buddy and I worked hard after launch and have been playing for around 30 hours since release. Then every time another friend joined (has 2 kids) he could join our group right away and play with us even though he was 20 or 30 levels down.

We all have the same challenge. We all get good loot. We get all progress.

We can play and chat together all the time and actually talk about how groundbreaking this is during each session. It’s just so perfect, it does everything you’d want in a good co-op game.

Almost 6,000 upvotes make the thread the biggest topic after the release. Over 1,400 comments show how many opinions there are about it.

Because although thousands of players agree with the thread creator and celebrate the co-op system with him – there are also many opposing opinions in the thread. And not just because the later areas and dungeons have a minimum level.

Some players are completely against level scaling. User Yorgachunna writes something like: “I hate that. Loot seems so meaningless to me.” User cutmeme also steps in and explains that he considers the system to be a bad design decision.

He even accuses the developers of being lazy and explains that the entire game becomes meaningless because the level and the loot are not decisive.

Although the majority of readers are on the thread creator’s side, there is a lot of discussion surrounding the topic.

How do you feel about level scaling in Diablo 4? Awesome for co-op or lousy for the overall importance of loot and level? Leave a comment on the topic.

By the way, in order to be able to better assess which equipment is strong at all, you should make certain settings: Activate 2 Diablo 4 settings immediately, otherwise you will be missing important equipment values

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