a new patch with lots of fixes, here is the li

a new patch with lots of fixes here is the

Despite a good critical reception from the press, Star Wars Jedi Survivor had a complicated launch, especially on PC since the game is experiencing major technical problems. Ray-Tracing, HDR and many bugs, this is what is blamed on this version which is by far the most impacted. Electronic Arts and the Respawn Entertainment teams are obviously aware, and above all on a war footing to correct as many bugs as possible. The two companies have also decided to be transparent and communicate as much as possible about updates and other patches. Exactly, we learned yesterday that a patch was deployed on Tuesday, May 9 for the PlayStation 5 and Xbox Series X | S versions, and that the PC version will benefit from these patches a little later in the week.

Here is the list of items that have been fixed:

  • (PC only) Updated raytracing occlusion behavior, reducing downtime
  • (PC only) Updated broadcast budgets that helps mitigate traversal issues
  • (PC only) Improved the performance of some visual effects.
  • (PC only) Updated data handling when switching to raytracing improving non-raytracing performance
  • (PS5 only) Fixed a mismatch in HDR values ​​that was causing HDR configurations to display incorrectly for PS5 users
  • Fixed various save errors
  • Соrrесtіоn a broadcast рrоblèmе, quі роuvаіt аbоutіr to a nоіr screen during certain ѕсénаrіоѕ
  • Соrrесtіоn a рrоblemе lіd to one оf аerаtіоn bоuсhеѕ in thе Stone Spires area
  • Fixed audio during a narrative moment where the music was incorrect
  • Соrrесtіоn a lightsaber рrоblemе not displaying properly in ѕсénаrіоѕ
  • Fixed a scenario where the player would see their progress stall in the Lucrehulk
  • Fixed an elevator bug where the player could fall which could block their progress
  • Fixed a bug due to which Rayvis became unbeatable
  • Fixed a serious animation glitch that interrupted an endgame story sequence
  • Fixed a collision bug where players could get stuck inside a meditation room
  • Added a note explaining that some BD-1 abilities are not available in combat
  • Improved text scrolling
  • Minor fixes in translations
  • Various crash fixes

Additionally, here are some known issues from the teams they are currently working on:

(PC only) Improved performance on newer i7 and i9 processors

(PC only) General performance improvement to improve CPU and GPU utilization while reducing downtime, with and without raytracing.

(PC only) Improved some hitches that can be attributed to raytracing data streaming, assets, and a gap in our pre-built shaders.

Various bug fixes.


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