There is a new trend in e-sports: If you want spectators, you simply leave out the e-athletes and rely on twitch streamers who play at a high level. In Germany, the streamer team NNO proved this thesis at League of Legends in 2022, in the USA the disguised toast in the women’s department of Valorant was successful.
This is the situation in Valorant:
Disugised Toast reacted quite emotionally to this criticism. That would exclude people. He only signed players who are suitable for e-sports. The criticism is not okay.
But you could tell that he took the criticism seriously and admitted that the team was more about attracting attention than about winning games and tournaments.
A team of Twitch streamers ensures a spectator boom at Valorant
This is the turning point: The team of Disguised Toast twitch streamers is now competing in their first tournament and indeed there is the desired result: the number of viewers at the tournament has tripled, writes one user:
Apparently, Disguised Toast has achieved its goal of giving more attention to the “Game Changer” project.
In German LoL, a team of Twitch streamers set viewer records
What about LoL? Here in Germany we observed exactly the same phenomenon among men in 2022:
Content creators discover troubled e-sports and attract a lot of attention
That’s why this is so important: E-sport is currently suffering. Many teams are having to cut back on spending or even shut down their businesses altogether.
But you can see that projects from popular Twitch streamers are simultaneously bringing the viewers and attention that esports teams so desperately want.
The successful e-sports teams have known this for a long time and work closely with content creators: the large organizations FaZe or 100 Thieves specialize in strengthening their brands via content creators on YouTube and Twitch and selling fashion products, for example sell.
In Germany, YouTuber “HandofBlood” founded his own LoL team. In France and Spain, popular content creators have done the same.
This breathed new power into the scene in all 3 countries and ensured an increasing presence on social media.
This could be rather negative for the “competitive side” of e-sports, but there is apparently no way around content creators for commercial success.
LoL: E-sports are dying in the USA – 2-time champion allegedly sells team and fires everyone