Which loot system was better in World of Warcraft?

Leksand extended the winning streak beat AIK

The distribution of loot in World of Warcraft always causes discussion. But which loot distribution is the best? We want to find out.

In World of Warcraft, even after almost 20 years, everything revolves around one thing: loot, loot and more loot. After all, good equipment makes the character better and better and ensures that harder tasks can be mastered, you can boast a little about your own performance in the damage meter – or as a tank you simply do without a healer altogether.

However, how loot is awarded by the game has changed significantly over the years. Especially with the launch of Dragonflight, Blizzard has gone a bit back to the roots and has brought back group looting – much to the delight or chagrin of some players. But which loot system is actually the best? Is it better than before or should Blizzard go back to personal loot? That’s what we want to know from you in this survey.

What loot systems are there in World of Warcraft?

In World of Warcraft there are currently two main methods of distributing loot, the so-called “group looting” and “personal looting”. We briefly present both variants:

The “Personal Loot” is active in most areas of World of Warcraft. In the open world or in dungeons there is this option. This means that the game decides internally which character gets loot and only this character can then loot it and get it directly into the inventory. Anyone who wants to – and meets certain requirements – can then pass their loot on to other players, but the final decision always rests with the person who received the loot first.

Some people just have better luck – in both systems.

This is opposed to “group looting”, which is currently used in raids. This is where all participating characters will see all of the boss’s loot. Everyone can then choose how much they want the item.

  • Requirement: The item is required and improves the character. This option is only available to characters who can use the item (sensibly).
  • Greed: The item is not required for upgrading, but for other reasons – such as direct sale or as a transmog.
  • After all players have chosen, everyone rolls a “Need” for the item, and the character with the highest roll gets the item. If no one rolls Need, the item is rolled among players with Greed instead.

    Here, too, it is possible to subsequently pass the item on to other characters.

    Both systems have advantages and disadvantages. While World of Warcraft relied primarily on group looting in its early days, “personal loot” has been used more and more in recent expansions. Only now, with Dragonflight, have the developers brought back group looting.

    But let’s come to you! Which loot system do you like best in World of Warcraft and which one should Blizzard carry into the future? Take the poll and let’s hear your favorite ways to get loot.

    If you want, feel free to leave a comment and explain which of the two loot systems you like best and why – or whether it should be a completely different one.

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