“I think the difference is mostly in ray-tracing or lightinghe pointed out. We have the ability to play with light in real time to a degree beyond anything we’ve produced so far. Because it’s real-time, we’re able to immediately see the changes we’re making in lighting. Which means we have more time to tweak, iterate more, and get more cinematic results. In addition, there are those super fast drives that allow us to quickly load a lot of content. I’ve always worked on games that don’t display loading screens. The fact that these consoles have a fast storage system made things much easier. These are probably the two main benefits. I do not forget that the haptic features of the PS5 [via la DualSense, ndlr] which we are working on.“
Let’s also not forget that last month, the journalist Jeff Grubb (VentureBeat) was already saying that Star Wars Jedi: Survivor would be present at the Game Awards and that the development of the game was progressing well. And if Electronic Arts has not yet said anything on the subject, the guy remains convinced that the game will arrive in March 2023, which corresponds to the American publisher’s calendar where a “major license” is indicated in Q4. In short, things seem to be looking pretty good.