Technology is advancing at such a rapid rate that we can no longer keep up. If we don’t follow back a few generations, all that will happen is big money losses.
The gaming industry is getting into a stalemate. Every passing day, a new graphics card and a new technology are announced. Companies present them to us as very big technologies, and with each announced technology, “More realistic graphics” is explained. It is being done, but it is not known how well it actually works.
When we say technology, we forgot to play
We are progressing at such a dizzying pace that we forget that what we are dealing with is a game, and we are distressed because we cannot buy new products instead of enjoying it. However, its name is on it: The game.
At the time, the world was coming to our home with computers such as Commodore 64 and Sinclair. We would connect 8bit and 16bit devices to the CRT television of the house, and bring the whole universe and fantastic worlds into our home with images consisting of lines or squares. Were the graphics, sounds or music amazing? Yes for us. I’m not going to write what you see in the picture below, but it’s not clear?
Image source: polygon
Over time, the advancement of technology has gained unstoppable momentum. Both game and technology manufacturers have started to keep up with this and introduce many new products to the market. Products that we used to buy as a single piece began to be sold piecemeal. He had a good side at first. You could only get better performance and quality results by changing or improving a certain part of your computer. Then, in order to prevent this, it is not known, they started to not fit with the main board.
The line broke when the games started to focus on technology instead of story in order to offer better quality graphics. Now we had a lot of productions that lacked story or progression. Some of them were very popular, some of them disappeared. But at the end of the day, the entire industry lost together. Especially many older players cannot get the old pleasure from new productions. That includes me, of course.
On the other hand, the fact that a computer that I bought for a very high price a few years ago can only meet the minimum system requirements now, to top it off. I started not buying new games as much as possible and instead prefering the productions that I couldn’t play in time. It is both satisfying as a story and I can play it easily. At the end of the day, the only problem I have while playing is not being able to pass a level or creature.
Ok, I’m not against technology. Definitely both. However, if it harms the spirit of acting while developing, it is necessary to think about it. Of course, companies are not the only culprits. Their aim is always to increase profitability. However, it is certain that there is a great crime among us. Today’s productions could be much different if we focused on the game that will make us the happiest, instead of always having the strongest of everything. Games with advanced artificial intelligence and full of stories would be waiting for us.
Think Max Payne. When it came out in 2001, it offered game dynamics we’ve never seen before. Bullet Time fascinated gamers. I don’t know if Remedy anticipated that it would affect the industry so much while doing this, but the fact that it is a technique used even in movies is actually a very good example of how much attention is given to the fullness of the content while making old games.
I don’t know how it will evolve from now on, but if technology continues to change at this rate and forces us to constantly buy new products, most of us will be away from games in not many, maybe ten years.
I feel sad when I see comments not only on Merlin’s Cauldron but elsewhere. While we’ve discussed the game in the past, we’re now focusing in a completely different direction and tearing each other apart over next-gen graphics, next-gen products. Let the companies tear each other apart. Look at the enjoyment you get.