For the record, the game asks you to embody a Huntress whose mission is to put an end to the dark curse that has befallen the world. In particular, she can count on the help of her eagle to move around in the open-world, which breaks free from the usual codes of the open world.
“We wanted to encourage players to explore organically, to develop their understanding of the space they’re playing in, and that’s what prompted us to break away, on a number of key points, from what is done in most conventional open worlds: there is no fast travel, no map and no game oversaid creative director Matt Nava during the August 2020 State of Play. These common elements work wonderfully in many games, but they tend to take you out of universe to remind you that you’re playing a game, and that didn’t sit well with us.“Nevertheless, the heroine has at her disposal a magic mask indicating places already explored and distant points of interest.