Shadow Arena wanted to be a fast-paced MMORPG

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In 2018, the hype for Battle Royale in gaming was announced: The MMORPG Black Desert also wanted to benefit from it somehow. They developed “Shadow Arena”, a “Battle Royale” mode for the action MMORPG – but the mode failed. The concept still appeared as a separate game on Steam in May 2020, but nobody ever wanted to play it. Now Shadow Arena will be discontinued.

This was Shadow Arena originally:

Originally, the MMORPG Black Desert 2018 got a Battle Royale mode with “Shadow Arena”. There you started as a black spirit and took over NPCs.

But the whole mode didn’t really work within the MMORPG.

Instead of ticking off the idea as a mistake, Pearl Abyss apparently got so caught up in the idea that the Battle Royale concept was even brought to Steam in 2020 as its own game “Shadow Arena”. However, the success remained constant in 4 years – no matter what Pearl Abyss did with the idea.

Even then, the concept didn’t look like it would work.

MMORPG in fast forward as a 15 minute round

This is how it was as a separate game: The idea was to turn the MMORPG Black Desert into a “fast-paced, PvP-heavy experience”. The plan for this apparently came about in 2018 as a result of the hype that first Fortnite and later Apex Legends and Call of Duty: Warzone triggered:

  • There were 40 players in the match
  • 10 heroes with different skills
  • Fast-paced, action-packed battles with Pv-P and PvE content
  • A kind of “mini MMORPG on speed” in which the progression is extremely accelerated.

    MeinMMIO author Alexander Leitsch wrote at the time:

    You not only collect equipment, but also level up on PvE opponents and learn new skills. You’re playing an MMORPG in fast forward mode. A round takes about 15 minutes on average.

    Game has had less than 10 average players online for months on Steam

    What was the problem? The problem was that Pearl Abyss tried umpteen versions of this idea and none worked.

    Apparently, hardly anyone wanted to “play an MMORPG in 15-minute rounds” in any of the possible versions.

    The problem is that once such a multiplayer game is considered “dead”, it never recovers. Because people log in, find no players and log out again. A spiral begins in the abyss, which gives a terrible picture with the number of players:

    The Shadow Arena release was not a success for Black Desert on Steam.

    How did it go on Steam? The game did really badly on Steam: In May 2020 it started already low with 1,850 players. But they were gone quickly.

    In January 2021 there were already 33.5 players who were online at the same time on average per month. In the last few months, practically no one has played the game at all.

    Reviews stand at a modest 55%, including comments like “Fun but dead.”

    This happens now: Pearl Abbys is now killing the idea for good. They say: Despite the efforts to bring many elements into the game, it is “inadequate”: From now on there will be no more downloads, the servers will go offline on August 10th.

    Some MMOs died far too early – Shadow Arena is amazed that the idea has survived so long:

    7 Dead MMOs That Gone Far Too Fast

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