The mobile game Diablo Immortal (iOS, Android, beta version PC) is a financial success for Blizzard after 2 weeks. The gaming developer has thus fulfilled a long-cherished plan in the summer slump of 2022: a large core game has been successfully brought to mobile. In South Korea, studios like NCSoft succeeded 5 years ago, in 2017. We ask: What impact could the success of Diablo Immortal have on Blizzard and Diablo 4? MeinMMO author Schuhmann gives his assessment.
Is Diablo Immortal a success? At the moment we can assume that:
However, it’s not yet clear if Diablo Immortal will become a flash in the pan and fade away, or if it will establish itself as a lasting success for Blizzard. However, since Diablo Immortal is consistently making money from aggressive monetization, and not just from actually selling the game, it’s likely to be profitable.
Ultimately, it can already be said: Diablo Immortal is a success for Blizzard because the goal has been reached of successfully launching a Blizzard “core brand” on mobile in the West and monetizing it via a “gacha system”, as you can see otherwise only known from Asian mobile games.
We show you the 6 classes of Diablo Immortal – in our tier list for Diablo Immortal you can see who is currently ahead:
In the summer slump of 2022, Activision Blizzard is finally implementing its 5-year plan
Was that really a Blizzard goal? It was Activision Blizzard’s stated goal to strengthen and expand its own core gaming brands and bring them to new platforms, especially mobile. Every financial report over the last few years states that Activision Blizzard wants to expand its core brands:
Call of Duty, a once-a-year shooter, became:
Diablo 3 should become something similar in the future:
These plans and an increased focus on mobile have been evident at Blizzard for more than 5 years and are openly communicated to shareholders:
Activision Blizzard wants to make Diablo and Warcraft more like Call of Duty
Mobile as in South Korea as a way out of the crisis
How did Blizzard come up with the idea? You looked at South Korea: in recent years, the mobile gaming market in South Korea in particular has grown strongly in the already established gaming markets of the world. In 2018, mobile gaming revenue grew by 21.1%, becoming the “fastest growing market in the world.”
The development of the largest MMORPG companies in South Korea (NCSOft) and in the USA (Blizzard) ran relatively parallel until 5 years ago, until 2017.
Blizzard:
NCSoft in South Korea:
NCSoft’s remaining PC hope for MMORPG fans:
NCSoft reorganizes itself overnight with mobile titles – Blizzard slides into crisis
What has happened since then? In the 5 years since 2017, the NCSoft and Blizzard development curves have diverged enormously:
Blizzard has developed practically no new games, only brought “nostalgia titles” like WoW Classic, is also shaken by sexism scandals and has lost many core developers. Up-and-coming studios such as Epic Games or Riot Games have overtaken them in terms of relevance. Blizzard had to cut jobs and close branches. Ultimately, a takeover offer from Microsoft was accepted, so Activision Blizzard wants to sell.
However, NCSoft in South Korea has always managed to set new sales records: They didn’t do this with innovative ideas, but by copying innovative competitors. Following the example of its competitor Netmarble, NCSOft relaunched its existing PC game marriages as mobile titles and thus cleaned up overnight.
It seems clear that Blizzard’s business plan is to do the same as NCSoft and also transfer core brands such as WoW or Diablo to mobile titles. That’s happening now in 2022 with Diablo Immortal and Arclight Rumble.
Diablo 4: PC gaming and console ports could become less important for Blizzard
How does this affect PC gaming? If we look at how NCSoft has fared over the past 5 years, we see:
How does this affect Diablo 4? It is safe to assume that Diablo Immortal will not have a direct impact on Diablo 4.
There is little fear that Blizzard will start there with exaggerated microtransactions. The game has been in development for too long and there are already statements about it.
In addition, Blizzard knows about its fans and their preferences in the PC market.
Blizzard employees point out: Diablo 4 will not be monetized like Immortal
But one has to worry that the success of Diablo Immortal will affect the internal prioritization of Diablo 4. Diablo 4 might get fewer expansions, fewer resources, or less attention than if Diablo Immortal hadn’t been a success.
With a release of Diablo 4, Blizzard will no longer be in a hurry. It also seems uncertain whether there will be a Diablo 5 after a successful Diablo 4.
But there is also good news. From Korea we see that the path of “maximum greed for money” does not work. Because NCSoft has been intoxicated by the success of its mobile titles and taken it too far with monetization in 2021. The receipt was promptly received:
Greed for money drives one of the largest MMORPG studios in the world into crisis