Player makes it first to level 99 hardcore – but very different than it was once thought

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In Diablo 2 Resurrected, the first player has now reached level 99 in Hardcore mode. What sounds like a great individual performance at first glance, in which one player prevailed against all, looks more like a well-organized team performance on closer inspection. The winner also thanks his team and the Discord server.

What did the player accomplish?

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Hardcore mode was once intended as a tough test for soloists

How is hardcore for normal players? Normally, Diablo 2 Resurrected in Hardcore mode is a hard-hitting thing: one mistake and months of progress is gone.

On reddit, a player writes that you shouldn’t trust anyone. He once made the mistake of leveling with someone and trusted them. But then he went through a portal of his “friend”, set a trap for him and killed him within seconds. All progress was gone.

Normally, such a hardcore run is pure thrill and an individual achievement. This is how rankings were once thought of by Blizzard and this is how you normally imagine it: A ranking lists individual achievements.

In April 2022, Diablo 2 “really” launched:

Diablo 2 Resurrected introduces new patch 2.4 in the trailer – tightens the balancing, brings new content

But how is it really? As mmorpg.org.pl and Icy Veins write, the player “EazyE” made rank 99 by playing closely with a team that paved the way for him in every way. He himself played as a paladin, the “safest class in Diablo 2 Resurrected”:

  • When a new game came up, the helpers swarmed out and prepared individual bosses and waves for the one player, who then raked in the maximum EXP and maximum loot.
  • For example, players would have searched for the EXP shrines in act 1 and then set up a portal to give the player these bonuses.
  • In addition, players would have already prepared boss fights such as the fight against Diablo in such a way that they could only join at the end and tap the maximum loot
  • This is how the player reacts: On reddit, where many celebrate the player, Lifty187um thanks his team in particular, without whom none of this would have been possible.

    He lists countless names, thanks the Discord server and says: That was a massive team effort.

    In the end, they “invested the time” and clinched the win.

    He brushed off comments from others that there was little competition for number one with, “So where are you in the rankings then?”

    Gaming brings back the games of 2000, but they are played differently today

    This is behind it: We see gaming changing in 20 years, instead of relatively innocent and naïve attempts to play Diablo 2 solo and fight your way up the ranks, there are now team efforts designed for efficiency and maximum performance in the minimum investment of time.

    This is certainly not the fault of EazyE and his team. It’s an achievement, of course, and there’s nothing wrong with it, but whether David Brevik and his team had that in mind 22 years ago when they designed Diablo 2 seems very questionable.

    WoW also has the same problem, where guilds are now so well organized that it can no longer be compared to “before”.

    WoW: In 2008 it took 62 days for the final boss to die – today he is knocked down in Classic after 52 minutes

    mmod-game