Yang Qi also indicates that 30% sales were made in the West, which gives us a figure around 7.5 million copies, over a period of barely 6 months. An incredible performance that is better than some of the biggest Western games. By way of comparison, the 2018 God of War exceeded 10 million copies in one year, while The Last of Us Part 2 owed 2022 to reach the same threshold, two years after its release. We are therefore on a very good duration concerning Black Myth Wukong.
If we consider the price of the game at $ 60 and, for the needs of the argument, by dividing it by two to $ 30 to take into account Steam costs, regional price adjustments and other factors, these 7.5 Millions of copies would bring about $ 225 million. The figure obtained is sufficient to cover three times the production budget of $ 70 million in the game (development and marketing included), proving that Black Myth Wukong would still be a success, even without Chinese players. Suffice to say that if we integrate the global figures, we reach highly more impressive heights.