“Of the 23 million sales, half was made in China. And for a reason that I don’t know, they loved our game.”
This allows you to put the church back in the village center and understand that now China is no longer a market to neglect for publishers and video game studios. The dazzling success of Black Myth Wukong and its 25 million copies (including 7.5 million in the West) proves that the Chinese public has evolved, that it is no longer confined to mobile games or MMO. Split Fiction was undoubtedly built with this data, especially since this time, we will wear another atmosphere, between fantasy and science fiction. Besides, the game is full of reference to pop culture and the sci-fi cities that we are going to browse recall Blade Runner and its very tokyoite atmospheres in its rendering, the kind of atmosphere that is now found in Chinese megalopolises like Shanghai or Chingqin. It remains to be seen whether the Chinese public will be as receptive as it is for It Takes Two.